Kill 5 enemies in a row with silent kills without being detected. There are 5 types of dart: harpoon, explosive, flash, electric and ice. Kill 5 enemies with each type of dart for Agony.
#ENEMY FRONT TROPHY GUIDE UPGRADE#
To do it quickly follow the guide to upgrade all weapons to the maximum. For more help, follow the guide to open all The Evil Within lockers. These are the lockers in Sebastian's shelter. I recommend playing on Survival difficulty, because in this way you will unlock the other two difficulties (Nightmare and AKUMU) and you will "just need" 3 more games to unlock all the other results (the first will be on Survival difficulty, two in New Game + and the last on Akumu difficulty). It is the lowest difficulty level in the game. All this could be tested if someone has enough time to try.Complete the game on Inexperienced difficulty. This was making cavalry crap in shock phase when they are supposed to deal damage. I tried calculated this a long time ago, if i remember well its possible later in the game to slaughter front row units on good rolls, in a way that they drop from 1000 men to 200-300ish men only after fire phase. If you don't have place to run, you get stackwiped and morale army wins. In 2-3 battles disciplined army should overcome morale army. They are technically losing, but as long as you can run away and recover morale you should be winning.
damage becomes very high once strong artillery comes into playĪs a result - even if your troups have lower morale they can kill way more troups then the enemy. Units have higher base morale - battle in general takes longer - also there are more troups, reserves coming into play In general early on is visibily better to have morale, you just ping pong and wipe them. In most battles loser runs away with small loses unless he gets stack wiped. morale is low - every +0,5 morale or +10% is huge upgrade, armies are smaller Here i would consider taking 5% discipline over 10% morale.
#ENEMY FRONT TROPHY GUIDE FULL#
Tricky question, it should be that the answer is sometimes lategame at 20-22+ techs when you can have full row of strong artillery.
I've eaten my teeth on combat in EU IV, both from theoretical point of view as in practical. Mainly because mercs don't cost manpower, and money is a-plenty, while reinforcements especially with defensive are faster to replenish those gold-loving boys. If we're talking about late game wars, the casualties in battles doesn't matter, what matters is who wins the engagement. What matters is which regiment will break enemy regiment, and will hopefully flank another enemy regiment and will start getting chain reaction of breaking enemy front. Later battles are larger, agree, but at the same time, each regiment fights against opposite regiment, and it doesn't matter if in battle there 20 or 40 regiments fighting at the same time each other.
If you have 20-30% discipline advantage (as crazy as it seems) over enemy, it will probably flatten him, no matter early or late game, and saying that discipline is weaker early game IS just not true. Problem with talking about stacking just one combat modifier in late game, is that you already pretty much have enough idea slots, to pick up some discipline modifier ideas, like Quality. And in opposite, it is hard to stack extra 50% morale bonus, without taking quality for example, which means you already have 5% less discipline advantage in said situation. It means Quality/Offensive/Eco-Qua Policy/Discipline Advisor, while your enemy have absolutely zero of such modifiers. Thing is - it is hard to stack 20% discipline advantage over enemy.